/walkto¶
Script-provided
Registered by walkto. Start it with /lua run walkto.
Syntax¶
/walkto <destination>
/walkto status | clear
Description¶
Walks to a zone line, NPC, or shop in the current zone, navmesh-routed. The destination is matched against the local EQ2Map points-of-interest for the zone you're standing in.
Not the same job as /travelto: that one commits a destination on
the fast-travel map or a zone-door version picker and never walks. /walkto only
ever walks somewhere physically present in your current zone — no bells, druid
rings, or cross-zone pathing.
Subcommands¶
| Subcommand | What |
|---|---|
<destination> |
Walk to the named POI. The whole rest of the line is the destination text. |
<poi id> |
Walk to an exact EQ2Map POI id — use this when several POIs share a name. |
status |
Print the current job state. |
clear |
Cancel the current walk. |
It resolves the destination against static on-disk POI data (lib.zonepoi)
rather than the actor table, because a zone line or NPC often hasn't streamed in
until you're already near it — which is exactly the position the walk needs
before it can path there. A navmesh for the zone gives the best routing;
without one, movement falls back to straight-line.
Examples¶
/lua run walkto
/walkto Rivervale
/walkto 36006 # exact POI id, disambiguating a shared name
/lua run walkto Rivervale # one-shot form, queued as the first job