/exptime¶
Script-provided
Registered by exptime. Start it with /lua run exptime.
Syntax¶
/exptime
/exptime print
/exptime reset
/exptime status
/exptime show
/exptime hide
Description¶
ImGui overlay showing XP-per-hour rates and time-to-next-level for Adventure, Crafting (tradeskill), and AA — all three tracks in one window.
Subcommands¶
| Subcommand | What |
|---|---|
| (no arg) | Toggle the overlay window on or off. |
show |
Force the overlay visible. |
hide |
Hide the overlay. |
print |
Print the current fractions, rates, and ETAs to the console. |
reset |
Forget the rate baseline and start fresh from this moment. |
status |
One-line health check — number of samples taken and whether the XP bars are readable. |
The overlay¶
The window shows a five-column table — Track, Lvl, Progress (bar + %), XP/hr, and Next (time to next level/AA). Adventure and Crafting show level; AA shows the cumulative XP fraction to the next AA point.
In-window Options checkboxes let you show or hide each of the three tracks
(Adventure, Crafting, AA) without stopping the script. Visibility is saved
globally to config/exptime/settings.lua.
An in-window Reset button does the same as /exptime reset.
How it works¶
The script samples the live XP-bar fill fractions every 3 seconds from the
_HUD.Experience UI element via lib/experience. The rate math is in
lib/xprate: a sliding window that computes %/hour and the time remaining at
the current pace.
Sampling runs on the game thread (main loop); the ImGui render callback reads only the cached snapshot, so the overlay adds no game-thread latency and never makes game reads from the render path.
Examples¶
/lua run exptime # start with overlay visible
/exptime # toggle the overlay
/exptime print # console dump of current rates
/exptime reset # restart the rate baseline
/exptime status # samples=N source_ok=true
/lua stop exptime # stop the script