/nav¶
Syntax¶
/nav route|mark|list|clear|go|loop|save|load|moveto|follow|followclose|flank|fwd|turn|beacon|tune|stop|status
Description¶
Record, save, and walk waypoint routes; follow a spawn; hold a flanking
position. Provided by the bundled nav script — run /lua run nav first.
Provided by a script
/nav exists only while the nav script is running.
/lua run nav
go, loop, and moveto are driven by the C++ pulse and keep working
without the script, but follow, flank, fwd, and turn need its loop.
Running nav is the intended entry point for the whole command set.
Routes¶
- route <name> — Select or create the working route. With no argument, prints the current one.
- mark [label] — Append your current position to the working route. Labels
default to
p1,p2, … - list [route] — Print every point in a route.
- clear [route] — Empty a route.
- go [route] — Walk the route once.
- loop [route] — Walk the route repeatedly.
- save <route> — Write
config/routes/<route>.lua. The file is plain, hand-editable Lua. - load <route> — Load that file back so
/nav gocan run it. - stop — Stop whatever movement is active and release the movement keys.
- status — Print the navigator's current state.
Movement¶
- moveto <x> <y> <z> — Walk to a world coordinate.
- follow <name> [dist] — Trail a spawn, holding at
dist(default 3, floored just outside the navigator's arrival radius)./nav follow offto stop. - followclose <name> [dist] — The same trailing behaviour with a different position source. See below.
- flank <front|behind|left|right|<degrees>> [dist] [name] — Hold a
point at that angle off the target's (or
[name]'s) facing,distout (default 3), orbiting as the mob turns and moves./nav flank stopreleases.
Close follow¶
/nav follow watches the leader through your client's copy of their
character. That copy is relayed by the server and smoothed, and the follow only
resumes once the distance has drifted past its resume band — so a box notices
late and then sprints to catch up.
/nav followclose steers at the leader's own client's position instead,
published over the peer mesh, and starts the moment that report says they
started. Same hold distance, same everything else.
/nav followclose Tankname 3
The leader has to be broadcasting
Any client running nav or gyonin broadcasts its position automatically —
nothing to turn on. The leader is usually the character you drive, though,
and that one often runs no script at all. For it:
/lua run navbeacon
Without that, /nav followclose still works — it just falls back to the
ordinary follow and says so.
- beacon — Print whether this client is broadcasting, whether it's
listening, and every character it can currently hear with the age of their
last report. This is the thing to run when a
followclosesays it never heard a beacon. - beacon on|off — Turn this client's own broadcast off or back on.
/nav status shows a close follow as close(peer) when it is really using the
beacon and close(actor) when it has fallen back, and the follow announces
either transition in chat as it happens.
Zone instances
Nothing available to a script distinguishes two instances of the same
zone — only the zone's name. Two guards stand in for that: a beacon that
disagrees with the leader's visible character by more than closeDiverge
metres is ignored, and one further away than closeRange is refused
outright (the follower holds and says so rather than running 200 metres to
a coordinate that means something else in your instance). Both are
/nav tune keys.
Tuning and raw drives¶
- tune — Print every tuning value: the Lua-side hold distances and the
navigator's own steering values (arrival radius, vertical tolerance, turn
gain, deadband, stall timeout, …), plus the close-follow keys
closeTtl,closeBand,closeRangeandcloseDiverge. - tune <key> <value> — Set one of them.
- fwd [ms] — Raw forward drive for
ms, then auto-release. A smoke test. - turn <delta> [ms] — Raw turn drive. A smoke test.
Examples¶
/lua run nav
/nav route townrun
/nav mark bank
/nav mark broker
/nav save townrun
/nav loop townrun
/nav follow Tankname 4
/nav followclose Tankname 3
/nav beacon
/nav flank behind 3
/nav moveto 512.4 -21.0 -388.9
/nav stop
Safety gates¶
/nav go, /nav loop, and /nav moveto refuse to start while you are dead, or
while movement is held (paused), and say so rather than silently doing nothing.
left/right chirality
/nav flank left and /nav flank right may be mirrored — that hasn't been
confirmed against a live client. front and behind are correct.
See also¶
eq2.waypoints.*— the underlying binding surface./gyonin— useslib.navfor its own movement.