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Slash Commands

clockwork intercepts typed slash commands before they reach the game. A registered clockwork command is handled and swallowed; every native EverQuest II command and every normal chat line falls through unmodified.

Commands come from two places, and the distinction matters: core commands are always available once the core is injected, while script commands exist only while the script that registered them is running.

Core

Always available.

/console
/cwconsole
Toggle the clockwork overlay window. /console and /cwconsole are the same command, and both do exactly what the End key does.

/cwspout
/cwspout on
/cwspout off
/cwspout toggle
Toggle a Spout2 video sender that publishes the game frame without the clockwork overlay drawn into it, so OBS can capture a clean feed while the overlay still shows on your own screen. Bare /cwspout toggles; on/off set it explicitly. Off by default.

/dex <name> <command>
Run <command> on one named peer.

/dga <command>
Run <command> on every selected client, including this one. The multibox broadcast command.

/dge <command>
Run <command> on every selected client except this one.

/dgga <command>
Run <command> on group peers, including this one.

/dgge <command>
Run <command> on group peers, excluding this one.

/dgra <command>
Run <command> on raid peers, including this one.

/dgre <command>
Run <command> on raid peers, excluding this one.

/dgza <command>
Run <command> on zone peers, including this one.

/dgze <command>
Run <command> on zone peers, excluding this one.

/lua run <name> [args]
/lua stop <name|all>
/lua restart [name|all]
/lua list
Start, stop, restart, and list Lua scripts. This is the entry point for everything in clockwork's scripting layer.

/quest_accept
Accept this client's own currently-captured quest offer. Primarily a broadcast target so a whole group can accept the quest each of them was individually offered.

/upsell [on|block|off|allow]
Toggle the block on EverQuest II's "Get All Access" upsell nag popup, or print its current status.

Script-provided

Registered by a bundled Lua script, and available only while that script is running. Start each one with /lua run <script> — the note at the top of each page says which.

/aaexp <0-100>
Set the percentage of earned experience converted to Achievement (AA) experience.

/alertmaster status | on | off
/alertmaster radius <n> | zradius <n> | remind <n> | guild
/alertmaster ignore <name> | unignore <name>
/alertmaster cmd add <text> | cmd remove <n> | cmd list
/alertmaster clear | reset
Warns you when a player character outside your group or raid comes within an alert radius, and can optionally run a command or script when one does. A clockwork port of MacroQuest's AlertMaster.

/autocraft <recipe name> [count] [finish|quality|balanced]
/autocraft stop
/autocraft status
/autocraft mode <finish|quality|balanced>
/autocraft dump
Persistent auto-craft daemon: give it a recipe name (read live from the open Recipe Book) and a count, and it clicks Begin, fires reaction arts every round, and reports the result — repeating for as many combines as you asked for, without you touching the crafting window again.

/autodestroy [status] | on | off | log on|off
Auto-confirms the item "Destroy" popup so item-destroy prompts don't stall a loot or inventory-cleanup loop. It fires only on a genuine destroy confirmation.

/autoloot <subcommand>
Manage the loot-rule table that drives automatic looting.

/lua run automend
Auto-repair gear at a mender NPC. Polls for the Merchant window, switches to the Repair tab, presses Repair All, and closes.

/autoparty
/autoparty on | off
/autoparty form
/autoparty invite <name>
/autoparty arm
/autoparty allow | unallow | member | unmember <name>
/autoparty allowpeers | memberpeers
/autoparty list | reload
Form and join groups across a box farm hands-free. The leader invites every character on its invite list; each follower auto-accepts group invites from names on its allow list. Built for multiboxing — one command forms the whole group.

/autorez [on | off]
Automatically accept an incoming resurrection while you are dead. Provided by the bundled autorez script — run /lua run autorez first.

/autotinker start | stop | status
/autotinker filter <substr> | streak <n>
A Tinkering skill-up daemon: crafts random recipes at the current tier, watches the skill-up chat signal, and scribes the next Apprentice Blueprints book from your bags once combines stop granting skill — then repeats.

/autotrade
Automatically accept incoming trade windows from peers and transfer items.

/brokerprice scan
/brokerprice set <platinum>
/brokerprice catalog [minPlat]
/brokerprice tag [minPlat] [bank]
Resident broker toolkit. scan searches the market for each of your unlocked consignments and undercuts the lowest competitor; set stamps a flat platinum price onto every unlisted consignment (both need the broker window open). catalog crawls every page of the broker into a local price cache, and tag reports which of your carried items are worth selling against that cache.

/buttonmaster [toggle] | show | hide | reset | status
/buttonmaster exec <set> <index>
A configurable ImGui button grid — one window per character, with drag-reorderable tabs ("sets"), each a grid of buttons that run commands when clicked. A clockwork/EQ2 port of MacroQuest's ButtonMaster.

/buymerch <item name> [qty]
/buymerch list | help
/buymerch id <id> <slot> [qty]
Buy from an open NPC merchant by item name, verifying that the item actually arrives in your bags before reporting success. A thin CLI over lib.merchant.

/chattime
Toggle timestamp injection into EverQuest II's own chat window.

/craft start|stop|status|abilities|class|reload
One-shot tradeskill crafting automation for a single recipe: fires reaction arts each round until the requested count is combined. Launched with watch instead of a recipe, it becomes a recipe-ID capture tool with no crafting logic at all.

/cwcmd <command>
Push a raw string onto the game's own internal command queue.

/cwcollect
/cwcollect stop
/cwcollect status
Scan your bags for collectibles, examine each one, and press the Journal's Add button for every item that can be added to a collection. Loading the script only registers the command — it does not scan until you run /cwcollect.

/dialogauto
Auto-advance NPC conversation pages that have only a single reply option.

/dialogreply <option text>
/dialogreply status
/dialogreply clear
Relay receiver that selects a conversation or dialog reply option on this client, matched by display text rather than index. The leader-side relayclicks.lua observes a human picking a reply and relays the text; each peer selects the option with the same text on its own window.

/discord status|test|on|off
Report or control the outbound Discord webhook that announces loot, incoming tells, and matching auction lines to a channel. No relay bot is needed for this direction — just a webhook URL.

/discordinbox status|on|off|clear
Report or control the inbound command relay: an external bot process writes authorized Discord commands to config/discord/inbox.jsonl, and this tails that file and runs each one through eq2.cmd.

/lua run dooropen [action prompt | probe]
Auto-open nearby zone doors. Scans for door-like actors within range and interacts to open them, with auto-learn for new door types.

/dps reset | status | pause on|off
/dps metric done|taken
/dps report
/dps npc | roster | dump
/dps pet owner|separate
/dps keep <n>
A live combat damage meter. It parses the combat chat into per-source, per-ability and per-encounter totals and draws a Details-style sorted bar list in an ImGui window. /lua run damagemeter opens the window; /dps tunes it.

/enterhouse
Presses the Enter House button on this box's own already-open /house window. Takes no arguments and enters whichever house is selected in this character's own housing list — there is no cross-client house id to pass.

/exptime
/exptime print
/exptime reset
/exptime status
/exptime show
/exptime hide
ImGui overlay showing XP-per-hour rates and time-to-next-level for Adventure, Crafting (tradeskill), and AA — all three tracks in one window.

/fam detect
/fam suggest [type]
/fam type [name|clear]
/fam nav [n]
/fam catch [count]
/fam go [n]
/fam hail
/fam set <key> <val>
/fam cfg | save | reload
/fam stop | status
A resident automator for the Familiars Wild quest. It reads the active quest to work out which creature classification you need, navmesh-walks you to a known catch spot, and runs a catch loop that engages a creature without killing it and uses your quest cage on it.

/fightto <destination>
/fightto status | clear
Walks to a zone line, NPC, or shop in the current zone fighting any mobs encountered along the way. Same destination resolution as /walkto, but routed through jidou's fight-to mode.

/gather <subcommand>
Automated gathering — navigates to the nearest harvestable node, interacts with it until it despawns, then moves on to the next one. Supports all harvesting types: Gather, Mine, Chop, Fish, Trap, and Collect.

/gbank deposit <qty|all> <item name>
/gbank depositat <qty|all> <tab> <slot> <item name>
/gbank list
/gbank pace [ms]
Deposit items from your bags into the guild bank. deposit auto-targets the first empty slot(s), tab 0 first; depositat names an explicit 0-based tab/slot for when auto-target can't read the bank.

/grouphud status|far <n>|self [on|off]|cures [on|off]|casting [on|off]|sort [on|off]|peers|reset|save
Tune the ImGui group-status overlay: name, level, HP%, power%, distance, cures, and casting for every group member, with an optional self row.

/gyonin pause|movepause|mode|melee|meleedir|follow|followclose|followturn|beacon|radius|assisthp|mainassist|chatecho|debug
Control gyonin, the bundled combat-rotation automation: pause it, pick a role, set the assist target and engagement radius. Run /lua run gyonin first.

/im space | gear | bags | potions
/im find|count <name>
/im use|scribe|read|examine|place <name>
/im verb <native_verb> <name>
/im equip|unequip|swap <name>
/im destroy <name> [count]
/im adorn "<adornment>" <slot>
Inventory management from a slash command — read your bags and worn gear, report free space, and fire an item's right-click verbs by name. Complements /inv with a space/count report, weapon swapping, adornments, and a raw-verb escape hatch. Names are matched case-insensitively and partially.

/inv list|equipped|find|actions|examine|scribe|use|read|equip|unequip|move|help
Read your bags and worn gear, and fire item actions by name. Provided by the bundled inv_helper script — run /lua run inv_helper first.

/jidou pause|mode|assist|target|camphere|campon|chaseon|fightto|followclose|...
/jidou set <setting> <value> | get <setting> | list | toggle <setting>
jidou is clockwork's RGMercs-style combat automation — a class-configurable rotation and assist engine with a settings UI, per-character class profiles, a puller/camp system, and peer relay built in. A port of RGMercs adapted to EverQuest II.

/lem show | hide | list | status
/lem event <name> [on|off]
/lem cond  <name> [on|off]
/lem test  <text>
/lem reload
Lua Event Manager — a port of MacroQuest's LEM. It watches your chat for text patterns and evaluates condition checks, running a bit of Lua whenever one fires. Events are managed in an ImGui window and through /lem, and both the event definitions and which are enabled persist per character.

/mapradar [toggle] | on | off | show | hide | prime
Draws live spawns radar-style onto EverQuest II's own minimap and full map, colored by type — the same classification as /navmap: PCs green, mobs red, named orange, pets cyan, NPCs grey.

/maptravel <DestName>
/maptravel list
/maptravel status
Commit a fast-travel map destination by its display name. Provided by the bundled maptravel script — run /lua run maptravel first.

/memtrim
Trim the process working set immediately, on top of the script's automatic periodic trims.

/merc resume  [slot]
/merc suspend [slot]
/merc train   [slot]
/merc chain   [slot]
/merc hire    [name|id]
/merc stop
/merc
Mercenary control from a slash command — resume (un-suspend), suspend, and train your mercenary, or run the whole resume → train → suspend chain in one shot. Replays the native mercenary-window verbs through the command queue, so it drives the game exactly as the UI does.

/nav route|mark|list|clear|go|loop|save|load|moveto|follow|followclose|flank|fwd|turn|beacon|tune|stop|status
Record, save, and walk waypoint routes; follow a spawn; hold a flanking position. Provided by the bundled nav script — run /lua run nav first.

/lua run navmap
2D navigation map overlay showing navmesh edges, actors, routes, and points of interest, filtered by floor height. Click to navigate.

# navpathfollow.lua
/navpath follow <Leader> [dist]
/navpath stop
/navpath status

# navpathtarget.lua
/navpath
/navpath target
/navpath stop
/navpath status
Navmesh-driven pathing over lib.navpath / the Detour navmesh, registered by either of two standalone scripts under one command name: navpathfollow.lua walks toward a named leader actor, navpathtarget.lua walks to your current Target. Both fall back to a direct (non-mesh) move-to when no navmesh is loaded for the zone or pathing fails.

/nbg need <item>
/nbg greed <item>
/nbg decline <item>
/nbg clear <item>
/nbg upgrade [on|off|check]
/nbg rules
/nbg leader
/nbg dryrun
/nbg status
Watches for Need-Before-Greed loot windows and automatically clicks Need, Greed, or Decline per item based on configurable rules. Runs alongside /autoloot, which only handles Free-for-All windows — this script leaves those alone and only acts on NBG-mode ones.

/overseer
/overseer plan
/overseer complete
/overseer start
/overseer hh
/overseer auto on|off
/overseer dryrun on|off
/overseer ui on|off
/overseer open | close
/overseer set <key> <value>
/overseer pin|skip <name>
/overseer exclude <name>
/overseer reload | save
Automates Overseer quests on autopilot — completes finished quests, keeps the Heritage Hunt quest alive, and starts new quests within the daily budget.

/qj <subcommand> [args]
Query and manage the quest journal.

/questaccept
Automatically accept incoming quest offers.

/resettimer <zone_id>
/resetalltimers
Relay receiver that resets a zone instance's reuse-lockout timer — or every eligible zone's, via /resetalltimers — through the client's internal command queue, then answers the resulting confirmation popup automatically.

/sellall [subcommand]
Sell items tagged as "Sell" to the current merchant.

/settarget <id>|<name>
Relay receiver that sets this client's own Target to match a leader's, by GameWorld entity id with a name-based fallback. Fills a gap left by relayclicks.lua's native click-replay, which opens a peer's Merchant/Journal/dialog window but does not set its Target — a script reading Actor.Target() locally (e.g. a mender check) sees nothing selected even with the window open.

/trade <name> [count] ['<item name>'] [coin...] [accept]
Start a player trade and drop items and/or coin into it from one slash command. This is the outgoing counterpart to /autotrade, which presses Accept on the receiving side. /trade opens the trade, adds what you named, and (only if you ask) presses Accept.

/transmute <name> <qty>
/transmute go <name> <qty>
/transmute stop | status
/transmute debug on|off
/transmute arg1 [id|auto|clear]
Transmute stacks of items from your bags by name. /transmute <name> <qty> is a dry run — it prints the exact commands it would send without touching anything; /transmute go <name> <qty> actually runs them. Built for the transmuting daily and for clearing junk gear into transmuting materials.

/travelto <destination text>
/travelto status
/travelto clear
Relay receiver that commits a fast-travel map destination on this client by display label, against this client's own observed destination list. Nothing but the label text crosses the wire.

/lua run uiclick list
/lua run uiclick all
/lua run uiclick tree <Window> [depth]
/lua run uiclick text <path>
/lua run uiclick press <path>
/lua run uiclick <path>
Inspect and press controls in live on-screen windows — lists top-level windows, dumps a window's control tree, reads a control's text, or presses a control.

/volume <0-100>
/volume mute
/volume
Read or set EverQuest II's live master volume from a slash command, without opening the options window. /volume 50 sets it to 50%, /volume mute sets it to 0, and bare /volume prints the current value.

/walkto <destination>
/walkto status | clear
Walks to a zone line, NPC, or shop in the current zone, navmesh-routed. The destination is matched against the local EQ2Map points-of-interest for the zone you're standing in.

/lua run wallhacks
/wallhacks find <name substring>
/wallhacks [clear|on|off|self|vlock|dist|dump]
/wallhacks set <key> <value>
World-space marker overlay: type a name substring and every matching in-world actor gets a bright, pulsing "sparkle" drawn over the real object in the 3D view (through walls), so you can see where it is.

/writ go [x N]
/writ items | stop | status | cfg
Automates tradeskill work orders (writs) end to end: walk to the writ NPC, accept the writ, read its objectives, craft every item on the list, and turn it in — then loop for the next one.

Adding your own

Any Lua script can register a command:

eq2.register_command("greet", function(args)
  eq2.print("hello, " .. (args ~= "" and args or "world"))
end)

while true do eq2.delay(1000) end   -- keep the script (and the command) alive

eq2.register_command returns false if the name is already taken. The command is unregistered automatically when the script stops. See Events and Binds.

Native EverQuest II commands

clockwork does not shadow or replace the game's own commands. Anything it doesn't recognise is passed straight to the client, which is what makes /dga /follow and eq2.cmd("/say hi") work.