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/cwcollect

Script-provided

Registered by collectibles. Start it with /lua run collectibles.

Syntax

/cwcollect
/cwcollect stop
/cwcollect status

Description

Scan your bags for collectibles, examine each one, and press the Journal's Add button for every item that can be added to a collection. Loading the script only registers the command — it does not scan until you run /cwcollect.

Why /cwcollect and not /collect

/collect is a live EverQuest II command, so this one is named /cwcollect to avoid shadowing it.

Subcommands

Command What
/cwcollect (or run) Scan the bags and add everything addable.
stop Abort the pass in progress after the current item.
status Show whether a pass is running and what it's doing.

How it works

  1. Detection is silent. Each carried item's examine description is read from the ExamineManager cache; a collectible is any item whose description carries the collectible marker. No window is opened just to classify an item — descriptions still missing from the cache are primed with a single network round-trip.
  2. Adding is UI-driven, mirroring the manual flow: examining an item makes the client open the Journal on its Collections tab; if the item is addable an Add button appears, and the script presses it with a real native click.
  3. It re-scans the bags after each add — adding consumes the item and shifts every later item's slot — and waits for the added item to actually leave the bags before moving on.
  4. At the end of the pass it closes the Journal and reports how many items were added and skipped.

A "skipped" item is the normal case for a collectible you already have or one that belongs to a collection you haven't started.

Add only, never spend

The button search will only ever press a control that looks like Add, and a hard veto list blocks anything named delete/destroy/remove/buy/ purchase/sell/marketplace even if it somehow matched — so a pass can add collectibles but can never destroy an item or spend station cash.

Live smoke pending

A few live-unknowns (the exact collectible marker phrasing, the Journal window name, and how the Add button is identified) ship as best-guesses that a single recon pass pins down. If a pass finds nothing addable when it should, that's the first place to look.

See also

  • /autoloot — automatic looting (feeds collectibles into your bags).
  • /lua — load and unload scripts.