/transmute¶
Script-provided
Registered by transmute. Start it with /lua run transmute.
Syntax¶
/transmute <name> <qty>
/transmute go <name> <qty>
/transmute stop | status
/transmute debug on|off
/transmute arg1 [id|auto|clear]
Description¶
Transmute stacks of items from your bags by name. /transmute <name> <qty> is a
dry run — it prints the exact commands it would send without touching
anything; /transmute go <name> <qty> actually runs them. Built for the
transmuting daily and for clearing junk gear into transmuting materials.
Subcommands¶
| Command | What |
|---|---|
<name> <qty> |
Dry run. Print the planned cast/commit commands for up to <qty> items matching <name>. Sends nothing. |
go <name> <qty> |
Actually transmute <qty> items matching <name>, one at a time. |
stop |
Stop after the current item. |
status |
Show state (running, arg1 source, etc.). |
debug on / off |
Verbose per-step logging. |
arg1 [id\|auto\|clear] |
Manage the transmute target id (see below). Bare arg1 shows it, auto re-reads it live, <id> sets a manual fallback, clear forgets it. |
There are also two RE diagnostics: probe <name> dumps the record ids of the
first matching item, and whatis <id> identifies what a raw id refers to
(inventory item, equipped gear, or spawn).
Dry-run first¶
The dry run exists because transmuting destroys the item. Always run
/transmute <name> <qty> first and read the planned cast / commit lines
before /transmute go. If an item doesn't get consumed after a go, the script
halts rather than blindly continuing — the target-id mapping is probably
wrong for the current client build, and it tells you to re-run the dry run and
compare against a fresh debug/cmdspy capture.
About arg1¶
The transmute commit carries a target id (arg1) that is the Transmute
ability's own selector/instance id, not a container or bag. The script reads it
live from a game field each run, so normally you never touch it. If that read
ever goes stale after a patch, /transmute arg1 auto re-reads it and
/transmute arg1 <id> lets you pin a known-good value by hand.
Ships armed
/transmute go sends real destroy/transmute commands. Confirm the commit
line against a dry run before running it, especially after a game patch.
See also¶
/autocraft·/craft— tradeskill automation./inv— inventory helpers./lua— load and unload scripts.